Fantastic interview on "Yes Indie'D" - congratulations!! I listened to it with bated breath :) I'm very interested in your "not-really-a-larp" game about two brothers during a zombie apocalypse <3
Moreover, this is a very interesting article and a fascinating design direction! This tool is very often used in freeforms, which are generally a format at the intersection of story games, improv, and larp :)
Allow me to make one tiny nitpick :) Technically, if we’re just playing a traditional RPG sitting at the table, and in the fiction of the RPG, our characters are separated by wooden doors, then those doors are already strictly "diegetic objects," because diegetic simply means "existing in the fiction."
In your example, the doors and calendar are transdiegetic objects (being the same object in diegesis as in real world), as opposed to the timer, which I would call a symbolic object (because it abstracts something or simply symbolizes it, like how a pen can symbolize a sword in improv, or four chairs can symbolize a car – but here, the timer is even more of an abstraction).
I’m rooting for the development of your games, podcasts, and projects!
Fantastic interview on "Yes Indie'D" - congratulations!! I listened to it with bated breath :) I'm very interested in your "not-really-a-larp" game about two brothers during a zombie apocalypse <3
Moreover, this is a very interesting article and a fascinating design direction! This tool is very often used in freeforms, which are generally a format at the intersection of story games, improv, and larp :)
Allow me to make one tiny nitpick :) Technically, if we’re just playing a traditional RPG sitting at the table, and in the fiction of the RPG, our characters are separated by wooden doors, then those doors are already strictly "diegetic objects," because diegetic simply means "existing in the fiction."
In your example, the doors and calendar are transdiegetic objects (being the same object in diegesis as in real world), as opposed to the timer, which I would call a symbolic object (because it abstracts something or simply symbolizes it, like how a pen can symbolize a sword in improv, or four chairs can symbolize a car – but here, the timer is even more of an abstraction).
I’m rooting for the development of your games, podcasts, and projects!